| Package | de.mightypirates.asul.interfaces |
| Interface | public interface IAsulFactory extends flash.events.IEventDispatcher, IDisposable |
| Implementors | AsulFactory |
AsulFactory class.
| Property | Defined by | ||
|---|---|---|---|
| isLoading : Boolean [read-only]
Tells whether there is currently a loading process going on, i.e.
| IAsulFactory | ||
| linkResolver : Function
A function used to resolve links of elements with a set "url"
attribute.
| IAsulFactory | ||
| localizer : ILocalizer
[read-only]
Resolve strings that should be localized with this localizer.
| IAsulFactory | ||
| scriptContext : Object [read-only]
The context object used for scripts in ASUL files loaded through this
factory, and objects generated through this factory.
| IAsulFactory | ||
| styleSheet : IStyleSheet
[read-only]
The stylesheet used by this factory.
| IAsulFactory | ||
| variables : Dictionary [read-only]
Variables used when solving number expressions for anchors and the like.
| IAsulFactory | ||
| Method | Defined by | ||
|---|---|---|---|
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Creates an exact copy of the original factory.
| IAsulFactory | ||
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copyVariables(factory:IAsulFactory):void
Copies all variables registered with another factory instance to this
instance.
| IAsulFactory | ||
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createAsulObjectById(id:String, asulType:Class = null, silent:Boolean = false):DisplayObject
Function provided to make it easier to access graphics objects defined in
this ASUL definition files.
| IAsulFactory | ||
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createAsulObjectFromXml(xml:XML, applyStylesheet:Boolean = true):DisplayObject
This factory function can be used to create a new ASUL object from some
XML data.
| IAsulFactory | ||
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createTooltip(owner:DisplayObject, text:String = ""):ITooltip
Creates a new tooltip using the common
TooltipFactory. | IAsulFactory | ||
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dispose():void
Cleans upd the object, removing all listeners, timers and references that
might keep the object from being garbage collected.
| IDisposable | |
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disposeDisplayObject(object:Object, disposeBitmapData:Boolean = false, disposeObject:Boolean = true):void
This function just calls the function of the same name in the
de.mightypirates.utils package. | IAsulFactory | ||
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getAbsPath(path:String):String
A function used to resolve paths from relative to absolute.
| IAsulFactory | ||
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getAsulDefinitionById(id:String):XML
Returns the original ASUL definition of the element with the given id.
| IAsulFactory | ||
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hasElementWithId(id:String):Boolean
Checks if an object with the given id can be instantiated, i.e.
| IAsulFactory | ||
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load(path:String):void
Loads additional definitions from the file at the given location.
| IAsulFactory | ||
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loadXML(data:XML):void
Loads additional definitions from the given XML data.
| IAsulFactory | ||
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registerScriptVariable(name:String, value:*):void
Registers a variable for the script context of scripts in ASUL files
loaded into this factory.
| IAsulFactory | ||
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registerVariable(name:String, value:Number):void
Registers a variable with its value that can be used in number
expressions (when evaluating anchors).
| IAsulFactory | ||
| isLoading | property |
isLoading:Boolean [read-only]Tells whether there is currently a loading process going on, i.e. if it is possible to start a new one (false) or not (true).
Implementation public function get isLoading():Boolean
| linkResolver | property |
linkResolver:Function [read-write]
A function used to resolve links of elements with a set "url"
attribute. The function signature must be as follows:
function(factory:IAsulFactory, url:String, target:String = null):void
WARNING: this in fact sets a static variable, therefore this represents the resolver used for all factories!
The default implementation uses the navigateToURL
function and ignores the factory reference.
The idea of the factory reference is to allow differentiation between
factories even though this is a static variable / function. This may
seem a bit roundabout (which it is), but for the most cases this will
be the easier way (where only one resolver is used for the whole
application).
Implementation
public function get linkResolver():Function
public function set linkResolver(value:Function):void
| localizer | property |
localizer:ILocalizer [read-only]Resolve strings that should be localized with this localizer.
Implementation public function get localizer():ILocalizer
| scriptContext | property |
scriptContext:Object [read-only]The context object used for scripts in ASUL files loaded through this factory, and objects generated through this factory.
Implementation public function get scriptContext():Object
| styleSheet | property |
styleSheet:IStyleSheet [read-only]The stylesheet used by this factory.
Implementation public function get styleSheet():IStyleSheet
| variables | property |
variables:Dictionary [read-only]Variables used when solving number expressions for anchors and the like.
Implementation public function get variables():Dictionary
| clone | () | method |
public function clone():IAsulFactoryCreates an exact copy of the original factory.
ReturnsIAsulFactory —
a copy of the factory.
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| copyVariables | () | method |
public function copyVariables(factory:IAsulFactory):voidCopies all variables registered with another factory instance to this instance.
Parametersfactory:IAsulFactory — the factory from which to copy the variables.
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| createAsulObjectById | () | method |
public function createAsulObjectById(id:String, asulType:Class = null, silent:Boolean = false):DisplayObjectFunction provided to make it easier to access graphics objects defined in this ASUL definition files.
Allows the creation of ASUL objects defined in a definition file that has an id (i.e. the object definition has an id).
Parametersid:String — the id of the element to instantiate.
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asulType:Class (default = null) — tries to create an ASUL object of the given type, using the
localizer and absolute path resolver of this factory.
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silent:Boolean (default = false) — when set to true, no warning will be logged if the given
id is unknown. This can be handy when creating optional
elements.
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DisplayObject — a new instance of the element, or null if the
element was not defined in the ASUL file (is unknown).
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| createAsulObjectFromXml | () | method |
public function createAsulObjectFromXml(xml:XML, applyStylesheet:Boolean = true):DisplayObjectThis factory function can be used to create a new ASUL object from some XML data. The actual type is then internally determined and the appropriate instance is created.
This only works with registered classes, i.e. if a new ASUL object is created, it has to manually be added in this function for it to recognize it!
If an unknown element type is given, an exception is thrown.
Parametersxml:XML — the xml describing the object to create.
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applyStylesheet:Boolean (default = true) — whether to apply the stylesheet loaded into this factory to
the created object directly, or not. This is meant for
objects creating their children, and should not be used
normally.
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DisplayObject — a new instance of the element, or null if the
element's definition was invalid (is unknown).
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| createTooltip | () | method |
public function createTooltip(owner:DisplayObject, text:String = ""):ITooltip
Creates a new tooltip using the common TooltipFactory.
This function allows the creation of tooltips in external SWFs that were loaded later on, even though they don't know / have to know the implementation of the tooltip factory.
This creates a new tooltip, using the settings based on the passed owner object. If the owner object is unknown (register new owners with the addStyle() function) the default definition will be used.
Parametersowner:DisplayObject — the display object for which to create the tooltip.
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text:String (default = "") — if given, initializes the tool tiptext to this string.
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ITooltip —
the created tooltip, or null if the creation failed.
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See also
| disposeDisplayObject | () | method |
public function disposeDisplayObject(object:Object, disposeBitmapData:Boolean = false, disposeObject:Boolean = true):void
This function just calls the function of the same name in the
de.mightypirates.utils package. By using this function via
the interface, external SWFs don't have to be aware of the
implementation, though, saving some size.
Clean up a display object to make it ready for garbage collection.
If the display object is a container, disposeDisplayObjectContainer is called on the object automatically, meaning this will trigger a recursive disposal of a whole branch of the scene graph, starting with the given node.
Parametersobject:Object — the object to clean up.
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disposeBitmapData:Boolean (default = false) — whether to dispose bitmap data of found Bitmap objects. This
should not be used when having Bitmaps in the scene graph that
share their bitmap data with other bitmaps.
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disposeObject:Boolean (default = true) — whether to call the dispose() method on the object if it
implements the IDisposable interface. Can be called with false
by classes extending DisplayObject which use this function to
clean themselves up without causing infinite recursion.
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See also
| getAbsPath | () | method |
public function getAbsPath(path:String):StringA function used to resolve paths from relative to absolute.
Parameterspath:String — the path to convert to an absolute one.
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String — absolute path representation (or the same, if no implementation
is set for this).
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| getAsulDefinitionById | () | method |
public function getAsulDefinitionById(id:String):XMLReturns the original ASUL definition of the element with the given id.
This can be useful for defining templates that need adjustments at runtime, and which cannot be performed later on (e.g. modifications to a button's states).
Parametersid:String — the id of the element of which to get the definition.
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XML — the XML definition of the element, or null if no
element with such an id known.
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| hasElementWithId | () | method |
public function hasElementWithId(id:String):BooleanChecks if an object with the given id can be instantiated, i.e. if it exists in the factories definition table.
Note: this does not mean the object can be created successfully, it only means the definition is known. There can still be problems caused by invalid attributes, e.g, which are not checked here.
Parametersid:String — the id of the object.
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Boolean — true if the object is known, else false.
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| load | () | method |
public function load(path:String):voidLoads additional definitions from the file at the given location.
Parameterspath:String — the path to the ASUL document to load.
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— exception if there is currently a load in progress.
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| loadXML | () | method |
public function loadXML(data:XML):voidLoads additional definitions from the given XML data.
Parametersdata:XML — the XML data being the ASUL document to load.
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| registerScriptVariable | () | method |
public function registerScriptVariable(name:String, value:*):voidRegisters a variable for the script context of scripts in ASUL files loaded into this factory. If the variable is already existing, it will be overridden!
Parametersname:String — the name of the variable to register.
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value:* — the value of the variable to register.
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| registerVariable | () | method |
public function registerVariable(name:String, value:Number):voidRegisters a variable with its value that can be used in number expressions (when evaluating anchors). This will be passed on to all components created through this factory.
Parametersname:String — the name of the variable to register.
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value:Number — the value of the variable to register.
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