Author Topic: Megazine on iPad with Adobe Air  (Read 276 times)

globule22

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Megazine on iPad with Adobe Air
« on: January 29, 2012, 11:43:26 am »
I try to implement Megazine through the megazine_fat.swc on an Air project for iPad. Flex 4.6 in FLash Builder 4.6

Using the simple example in the wiki, the loading is good on the app but at the end of the first page turning, the app always crash, on an iPad 2 !

here is the little mz3 used for testing.

Code: [Select]
<book
bgcolor="0x242424"
pageheight="600"
pagewidth="400"
lang="en"
maxloaded = "2"
foldfx = "0"
loadparallel = "1"
maxthickness = "10"
noasul = "false"
qualitycontrol = "true"
spinecurvature = "0"
thumbmaxmem = "0"
reflection="false"
bggradient="false"
plugins="navigationbar">
<chapter>
<page/>
<page/>
<page/>
<page/>
<page/>
<page/>
<page/>
<page/>
</chapter>
</book>

Is there some tricks available to be able to work with this great engine on iPad ?

The files on this tutorial page are not available yet : http://www.megazine3.de/mz3_on_android/articles/2246.html
« Last Edit: January 29, 2012, 09:29:34 pm by globule22 »

Hans Nücke

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Re: Megazine on iPad with Adobe Air
« Reply #1 on: February 16, 2012, 02:36:57 pm »
We made the same experience, and what we know so far (hopefully we'll  find a solution!) is that APPLE does not allow to load any "active" content, i.e. SWF pages with AS3 code. Even a stop() seems to be treated as such!
Very disappointing, but on the other hand not that surprising when you know a bit about Apple's business practices.
On Android it looks more promising...

We can get into more detail by PM or email. As you know Apple forces everybody who signs the contracts to become an iOS developer to only talk positive in public...

Perhaps we find a way together to overcome those hurdles and can use interactive content on iPad also; but in the meanwhile I am skeptical